Journals
Charles, D.K., Pedlow, K., McDonough, S., Shek, K. & Charles, T. (2014) Close Range Depth Sensing Cameras for Virtual Reality based H& Rehabilitation. Journal of Assistive Technologies. (Commended Paper.)
Charles, D.K., Charles, T., McNeill, M.D., Bustard, D.W. & Black, M. (2011) Game Based Feedback for Educational Multi-user Virtual Environments. British Journal of Educational Technology (Special Issue).
Charles, T., Bustard, D.W. & Black, M. (2008) Game Inspired Tool Support for e-learning Processes. Cyprus: ACI. Electronic Journal of e-Learning, 7(2), pp.101-110.
Book Chapters
Charles, D., Holmes, D., Charles, T., McDonough, S. (2020). Virtual Reality Design for Stroke Rehabilitation. In: Rea, P. (eds) Biomedical Visualisation. Advances in Experimental Medicine and Biology, vol 1235. Springer, Cham. https://doi.org/10.1007/978-3-030-37639-0_4
Charles, T., Bustard, D.W. & Black, M. (2011) Experiences of Promoting Student Engagement through Game-Oriented Learning Framework, In Serious Games & Edutainment Applications: Springer Books.
Charles, T., Bustard, D.W. & Black, M. (2008) Enhancing e-Learning Engagement using Game Absorption Techniques. In Proceedings of the Novel Approaches to Promoting Student Engagement (NAPSE). Northern Ireland: University of Ulster, pp. 11-19.
Conference Papers
Brennan, A., Charles, T., Rankin, D., Blackburn, N., McCreadie, K., Condell, J. (2024). A Pilot Study on the User Experience of Different Upper Body Extended Reality Physiotherapy Interventions. IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering
Bustard, D.W., Bustard, J., Charles, T., Warren, A. E-Learning Based on Text Adventure Games: Insights from a Study of L and Giantkiller. (2023) Irish Conference on Game-Based Learning (iGBL2023)
Herbert, B, Charles, D., Moore, A., Charles, T. (2014) An Investigation of Gamification Typologies for Enhancing Learner Motivation, ITAG: Interactive Technologies & Games – Education, Health & Disability, Nottingham Trent University, Nottingham.
Charles, D.K., Pedlow, K., McDonough, S., Shek, K. & Charles, T. (2013) An Evaluation of the Leap Motion Depth Sensing Camera for Tracking H& & Fingers Motion in Physical Therapy. Interactive Technologies & Games Conference, Nottingham, UK.
Charles, D.K., Charles, T., Hanna, C., Paul. R. (2012) Rapid Development of Games Inspired Metacognitive Learning Experiences Using Moodle & Gamemaker. EGBL: 6th European Conference on Game-Based Learning. Cork, Ireland.
Bustard, D.W., Black, M., Charles, T., Moore, A.A., McKinney, M.E.T. (2011) GEL: A Generic Tool for Game-Enhanced Learning, ICEE: An International Conference on Engineering Education.
Herbert, B., Charles, D.K., McNeill, M.D., Moore, A.A., Charles, T. (2011) Dynamic Virtual Learning Landscapes to Enhance Student Reflective Processes. EGBL: 5th European Conference on Game-Based Learning. Athens, Greece.
Charles, T., Bustard, D.W., Black, M. Experiences of Promoting Engagement in Game-Based Learning, (2009) EGBL: 3rd European Conference on Games Based Learning. Graz, Austria.
Charles, D., Charles, T. & McNeill, M. (2009) Using player & world representation techniques from computer games to improve student engagement. In Proceedings of the First IEEE Conference on Games & Virtual Worlds for Serious Applications. Coventry: IEEE, pp. 36-42.
Charles, T., Bustard, D.W. & Black, M. (2008) Game Inspired Tool Support for e-learning Processes. In Proceedings of the 7th European Conference on e-learning. Cyprus: ACI.
McGinnis, T., Bustard, D.W. & Black, M. (2008) Enhancing e-Learning Engagement Using Design Patterns from Computer Games. ACHI. IEEE Computer Society. Martinique, St. Lucia.